Footprint-Driven Locomotion Composition
Christos Mousas, Paul Newbury, Christos-Nikolaos Anagnostopoulos

TL;DR
This paper introduces a flexible footprint-driven locomotion system capable of automatically generating continuous, goal-directed walking motions with various behaviors like jumping, running, and stair stepping, based on predefined footprint patterns.
Contribution
It presents a novel approach for continuous locomotion synthesis that automatically transitions between behaviors based on footprint patterns and motion velocity.
Findings
Successfully generates diverse locomotion behaviors from footprints.
Enables smooth transitions between different movement types.
Demonstrates natural motion generation based on footprint and velocity data.
Abstract
One of the most efficient ways of generating goal-directed walking motions is synthesising the final motion based on footprints. Nevertheless, current implementations have not examined the generation of continuous motion based on footprints, where different behaviours can be generated automatically. Therefore, in this paper a flexible approach for footprint-driven locomotion composition is presented. The presented solution is based on the ability to generate footprint-driven locomotion, with flexible features like jumping, running, and stair stepping. In addition, the presented system examines the ability of generating the desired motion of the character based on predefined footprint patterns that determine which behaviour should be performed. Finally, it is examined the generation of transition patterns based on the velocity of the root and the number of footsteps required to achieve…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
