
TL;DR
This paper explores the connection between physical radiation transfer and computer graphics volume rendering, demonstrating an implementation within an astrophysical simulation code and showcasing its application on models and data.
Contribution
It introduces a novel integration of physical radiation transfer principles into volume rendering within an astrophysical simulation framework.
Findings
Successful implementation of volume rendering in RADMC-3D
Demonstrated visualization of analytical and simulation data
Highlighted the physical basis of volume rendering techniques
Abstract
Radiation transfer is an important topic in several physical disciplines, probably most prominently in astrophysics. Computer scientists use radiation transfer, among other things, for the visualisation of complex data sets with direct volume rendering. In this note, I point out the connection between physical radiation transfer and volume rendering, and I describe an implementation of direct volume rendering in the astrophysical radiation transfer code RADMC-3D. I show examples for the use of this module on analytical models and simulation data.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
