Signaling in Quasipolynomial time
Yu Cheng, Ho Yee Cheung, Shaddin Dughmi, Shanghua Teng

TL;DR
This paper develops quasi-polynomial time algorithms for the signaling problem in game theory and auctions, using a meshing scheme to discretize belief spaces and optimize signaling schemes.
Contribution
It introduces a novel meshing scheme for discretizing belief spaces, enabling approximation algorithms for signaling in normal form games and auctions in quasi-polynomial time.
Findings
Algorithms run in quasi-polynomial time under various conditions.
Meshing scheme effectively overcomes the curse of dimensionality.
Convex partitioning and submodular maximization techniques are used for scheme assembly.
Abstract
Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced by an informed "market maker", who must choose how to reveal information in order to effect a desirable equilibrium. In this paper, we consider two fundamental signaling problems: one for abstract normal form games, and the other for single item auctions. For the former, we consider an abstract class of objective functions which includes the social welfare and weighted combinations of players' utilities, and for the latter we restrict our attention to the social welfare objective and to signaling schemes which are constrained in the number of signals used. For both problems, we design approximation algorithms for the signaling problem which run in…
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