A Framework for the Volumetric Integration of Depth Images
Victor Adrian Prisacariu, Olaf K\"ahler, Ming Ming Cheng, Carl Yuheng, Ren, Julien Valentin, Philip H.S. Torr, Ian D. Reid, David W. Murray

TL;DR
This paper introduces InfiniTAM, a flexible framework for volumetric 3D reconstruction that allows easy replacement of components like camera tracking and scene representation, enabling scalable and adaptable reconstruction pipelines.
Contribution
The paper presents a unifying, modular framework called InfiniTAM that supports scalable volumetric 3D reconstruction with interchangeable components for camera tracking and scene representation.
Findings
Supports both RGB and depth camera tracking
Offers dense volume and hash-based scene representations
Includes a subblock swapping module for memory management
Abstract
Volumetric models have become a popular representation for 3D scenes in recent years. One of the breakthroughs leading to their popularity was KinectFusion, where the focus is on 3D reconstruction using RGB-D sensors. However, monocular SLAM has since also been tackled with very similar approaches. Representing the reconstruction volumetrically as a truncated signed distance function leads to most of the simplicity and efficiency that can be achieved with GPU implementations of these systems. However, this representation is also memory-intensive and limits the applicability to small scale reconstructions. Several avenues have been explored for overcoming this limitation. With the aim of summarizing them and providing for a fast and flexible 3D reconstruction pipeline, we propose a new, unifying framework called InfiniTAM. The core idea is that individual steps like camera tracking,…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Vision and Imaging · Computer Graphics and Visualization Techniques
