A new ray-tracing scheme for 3D diffuse radiation transfer on highly parallel architectures
Satoshi Tanaka, Kohji Yoshikawa, Takashi Okamoto, Kenji Hasegawa

TL;DR
This paper introduces an efficient, highly parallelized 3D diffuse radiation transfer scheme using ray-tracing, optimized for modern GPU and CPU architectures, with demonstrated scalability and validated through hydrogen photo-ionization simulations.
Contribution
A novel parallel ray-tracing scheme for 3D diffuse radiation transfer that scales well on multi-core and GPU architectures, enabling efficient large-scale simulations.
Findings
Scheme scales well with CPU cores and GPUs
Performance improves with increased computational resources
Validated through hydrogen photo-ionization simulations
Abstract
We present a new numerical scheme to solve the transfer of diffuse radiation on three-dimensional mesh grids which is efficient on processors with highly parallel architecture such as recently popular GPUs and CPUs with multi- and many-core architectures. The scheme is based on the ray-tracing method and the computational cost is proportional to where is the number of mesh grids, and is devised to compute the radiation transfer along each light-ray completely in parallel with appropriate grouping of the light-rays. We find that the performance of our scheme scales well with the number of adopted CPU cores and GPUs, and also that our scheme is nicely parallelized on a multi-node system by adopting the multiple wave front scheme, and the performance scales well with the amount of the computational resources. As numerical tests to validate our scheme and to…
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