A fast algorithm for computing irreducible triangulations of closed surfaces in $E^d$
Suneeta Ramaswami, Marcelo Siqueira

TL;DR
This paper presents a fast algorithm for computing irreducible triangulations of closed surfaces in Euclidean space, improving efficiency especially for surfaces with positive genus.
Contribution
The authors introduce a new algorithm that reduces the computational complexity for irreducible triangulations, especially for surfaces with positive genus, while maintaining linear space.
Findings
Algorithm runs in O(g^2+gn) time for positive genus surfaces
Algorithm runs in linear time for genus zero surfaces
Memory usage is linear in the number of triangles
Abstract
We give a fast algorithm for computing an irreducible triangulation of an oriented, connected, boundaryless, and compact surface in from any given triangulation of . If the genus of is positive, then our algorithm takes time to obtain , where is the number of triangles of . Otherwise, is obtained in linear time in . While the latter upper bound is optimal, the former upper bound improves upon the currently best known upper bound by a factor. In both cases, the memory space required by our algorithm is in .
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
