Computing the Least-core and Nucleolus for Threshold Cardinality Matching Games
Qizhi Fang, Bo Li, Xiaoming Sun, Jia Zhang, and Jialin Zhang

TL;DR
This paper investigates the computational aspects of the least-core and nucleolus in threshold cardinality matching games, providing polynomial algorithms and characterizations for these solution concepts in specific graph classes.
Contribution
It introduces polynomial-time algorithms for computing the least-core and nucleolus in TCMGs and offers new characterizations, especially for the case when the threshold T equals 1.
Findings
Least-core value can be computed in polynomial time.
Nucleolus can be efficiently found in bipartite graphs and graphs with perfect matchings.
Characterizations of the least core for a broad class of TCMGs are provided.
Abstract
Cooperative games provide a framework for fair and stable profit allocation in multi-agent systems. \emph{Core}, \emph{least-core} and \emph{nucleolus} are such solution concepts that characterize stability of cooperation. In this paper, we study the algorithmic issues on the least-core and nucleolus of threshold cardinality matching games (TCMG). A TCMG is defined on a graph and a threshold , in which the player set is and the profit of a coalition is 1 if the size of a maximum matching in meets or exceeds , and 0 otherwise. We first show that for a TCMG, the problems of computing least-core value, finding and verifying least-core payoff are all polynomial time solvable. We also provide a general characterization of the least core for a large class of TCMG. Next, based on Gallai-Edmonds Decomposition in matching theory, we give a concise…
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Taxonomy
TopicsGame Theory and Voting Systems · Game Theory and Applications · Auction Theory and Applications
