Quality of Service in Network Creation Games
Andreas Cord-Landwehr, Alexander M\"acker, and Friedhelm Meyer auf der, Heide

TL;DR
This paper extends network creation games by incorporating variable edge quality levels, analyzing how these affect the existence of Nash equilibria and bounds on the price of anarchy and stability.
Contribution
It introduces a model with variable edge quality levels in network creation games and provides bounds on equilibria and efficiency measures.
Findings
Nash equilibria exist for all price functions and quality levels.
Price of stability is constant or depends on quality interval size.
Bounds on the price of anarchy are tight under certain conditions.
Abstract
Network creation games model the creation and usage costs of networks formed by n selfish nodes. Each node v can buy a set of edges, each for a fixed price \alpha > 0. Its goal is to minimize its private costs, i.e., the sum (SUM-game, Fabrikant et al., PODC 2003) or maximum (MAX-game, Demaine et al., PODC 2007) of distances from to all other nodes plus the prices of the bought edges. The above papers show the existence of Nash equilibria as well as upper and lower bounds for the prices of anarchy and stability. In several subsequent papers, these bounds were improved for a wide range of prices \alpha. In this paper, we extend these models by incorporating quality-of-service aspects: Each edge cannot only be bought at a fixed quality (edge length one) for a fixed price \alpha. Instead, we assume that quality levels (i.e., edge lengths) are varying in a fixed interval [\beta,B], 0 <…
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Taxonomy
TopicsGame Theory and Applications · Opinion Dynamics and Social Influence · Game Theory and Voting Systems
