Promoting Inclusive Design Practice at the Global Game Jam: A Pilot Evaluation
Michael James Scott, Gheorghita Ghinea, Ian Hamilton

TL;DR
This study evaluates how promoting inclusive design practices during the Global Game Jam can positively influence students' attitudes and intentions to incorporate accessibility features in their future game development projects.
Contribution
It demonstrates that engaging participants in inclusive design initiatives at game development events can improve attitudes and motivation towards accessibility.
Findings
Participants' attitudes improved after the initiative
Participants are more likely to pursue further learning on accessibility
All attendees showed increased consideration of accessibility in future games
Abstract
Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a willingness to apply inclusive design practice is often necessary. The Global Game Jam offers a potential avenue to promote inclusive design practices to students of game development. As such, this paper evaluates the impact of an initiative to promote inclusive design practices during the 2014 Global Game Jam. An attitude questionnaire was distributed to both participants and non-participants at one event venue. The results indicate that, having enrolled in the initiative, students' attitudes improved. Furthermore, all attendees reported they were likely to pursue further learning opportunities and consider accessibility issues in their future games. This…
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