Imperfect-Recall Abstractions with Bounds in Games
Christian Kroer, Tuomas Sandholm

TL;DR
This paper introduces the first general, algorithm-agnostic guarantees for the solution quality of imperfect-recall abstractions in games, providing tighter bounds and a novel clustering-based abstraction algorithm with theoretical assurances.
Contribution
It offers the first general solution quality guarantees for imperfect-recall abstractions, introduces a clustering approach for bound-minimizing abstractions, and analyzes the metric properties of abstraction inputs.
Findings
Tighter bounds can exponentially reduce solution error.
A reduction to clustering enables bound-minimizing abstractions.
The input space's metric properties depend on payoff scaling.
Abstract
Imperfect-recall abstraction has emerged as the leading paradigm for practical large-scale equilibrium computation in incomplete-information games. However, imperfect-recall abstractions are poorly understood, and only weak algorithm-specific guarantees on solution quality are known. In this paper, we show the first general, algorithm-agnostic, solution quality guarantees for Nash equilibria and approximate self-trembling equilibria computed in imperfect-recall abstractions, when implemented in the original (perfect-recall) game. Our results are for a class of games that generalizes the only previously known class of imperfect-recall abstractions where any results had been obtained. Further, our analysis is tighter in two ways, each of which can lead to an exponential reduction in the solution quality error bound. We then show that for extensive-form games that satisfy certain…
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