Tracing Analytic Ray Curves for Light and Sound Propagation in Non-linear Media
Qi Mo, Hengchin Yeh, Dinesh Manocha

TL;DR
This paper introduces a novel algorithm for tracing analytic ray curves in non-linear media, improving simulation accuracy and efficiency for light and sound propagation in complex, spatially varying environments.
Contribution
The paper presents a new method that traces analytic ray curves from local media gradients, enabling efficient modeling of complex media profiles with irregular boundaries.
Findings
Improved efficiency over prior ray-tracing methods.
Accurate modeling of non-linear light and sound trajectories.
Effective simulation in outdoor scenes with complex terrains.
Abstract
The physical world consists of spatially varying media, such as the atmosphere and the ocean, in which light and sound propagates along non-linear trajectories. This presents a challenge to existing ray-tracing based methods, which are widely adopted to simulate propagation due to their efficiency and flexibility, but assume linear rays. We present a novel algorithm that traces analytic ray curves computed from local media gradients, and utilizes the closed-form solutions of both the intersections of the ray curves with planar surfaces, and the travel distance. By constructing an adaptive unstructured mesh, our algorithm is able to model general media profiles that vary in three dimensions with complex boundaries consisting of terrains and other scene objects such as buildings. We trace the analytic ray curves using the adaptive unstructured mesh, which considerably improves the…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Image Enhancement Techniques · Advanced Vision and Imaging
