Towards a General Framework for Searching on a Line and Searching on $m$ Rays
Prosenjit Bose, Jean-Lou De Carufel

TL;DR
This paper develops a unified framework for search problems on a line and multiple rays, optimizing strategies considering turn costs and movement costs, and provides provably optimal solutions under various conditions.
Contribution
It introduces a general cost framework for searching on a line with turn costs and extends it to multiple rays, offering optimal strategies and bounds.
Findings
Optimal search strategy for fixed lower bound D and turn costs.
New bounds on search costs surpass previous strategies.
Proposed strategies are optimal for small turn costs and conjectured to be always optimal.
Abstract
Consider the following classical search problem: given a target point , starting at the origin, find with minimum cost, where cost is defined as the distance travelled. Let be the distance of from the origin. When no lower bound on is given, no competitive search strategy exists. Demaine, Fekete and Gal (Online searching with turn cost, Theor. Comput. Sci., 361(2-3):342-355, 2006) considered the situation where no lower bound on is given but a fixed \emph{turn cost} is charged every time the searcher changes direction. When the total cost is expressed as , where and are positive constants, they showed that if is set to , then the optimal search strategy has a cost of . Although their strategy is optimal for , we prove that the minimum cost in their framework is . Note that the…
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Taxonomy
TopicsOptimization and Search Problems · Advanced Bandit Algorithms Research · Machine Learning and Algorithms
