Function + Action = Interaction
Ichiroh Kanaya, Mayuko Kanazawa, Masataka Imura

TL;DR
This paper introduces a category theory-based mathematical framework, using lambda calculus, to improve the design and understanding of complex interactive systems by addressing their compositional challenges.
Contribution
It presents a novel approach to modeling interactive systems with category theory, making the abstract mathematics accessible through lambda calculus for practical system design.
Findings
Demonstrates how category theory can model interactive system composition
Provides a lambda calculus-based introduction to category theory concepts
Suggests improved modular design for complex interactive systems
Abstract
This article presents the mathematical background of general interactive systems. The first principle of designing a large system is to _divide and conquer_, which implies that we could possibly reduce human error if we divided a large system in smaller subsystems. Interactive systems are, however, often composed of many subsystems that are _organically_ connected to one another and thus difficult to divide. In other words, we cannot apply a framework of set theory to the programming of interactive systems. We can overcome this difficulty by applying a framework of category theory (Kleisli category) to the programming, but this requires highly abstract mathematics, which is not very popular. In this article we introduce the fundamental idea of category theory using only lambda calculus, and then demonstrate how it can be used in the practical design of an interactive system. Finally, we…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsLogic, programming, and type systems · Logic, Reasoning, and Knowledge · Formal Methods in Verification
