ITEM: Immersive Telepresence for Entertainment and Meetings - A Practical Approach
Viet-Anh Nguyen, Jiangbo Lu, Shengkui Zhao, Tien Dung Vu, Hongsheng, Yang, Jones L. Douglas, Minh N. Do

TL;DR
This paper introduces ITEM, an immersive telepresence system that creates a shared virtual space for natural interaction in entertainment and meetings, emphasizing scalability, user experience, and real-time performance.
Contribution
The paper presents a practical, scalable immersive telepresence system with novel technologies like object-based video coding and spatialized audio, optimized for real-time user experience.
Findings
System operates reliably in real time
Minimal setup required for end users
Supports diverse teleimmersive applications
Abstract
This paper presents an Immersive Telepresence system for Entertainment and Meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a natural interaction among them and shared collaborative contents. With the goal to make a scalable, flexible system for various business solutions as well as easily accessible by massive consumers, we address the challenges in the whole pipeline of media processing, communication, and displaying in our design and realization of such a system. Particularly, in this paper we focus on the system aspects that maximize the end-user experience, optimize the system and network resources, and enable various teleimmersive application scenarios. In addition, we also present a few key technologies, i.e. fast object-based video coding for real world data and…
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