Manipulative waiters with probabilistic intuition
Ma{\l} gorzata Bednarska-Bzd\c{e}ga, Dan Hefetz, Michael Krivelevich, and Tomasz {\L}uczak

TL;DR
This paper analyzes a strategic graph game where Waiter and Client select edges with the goal of controlling the emergence of certain graph properties, revealing phase transition phenomena related to the parameter q.
Contribution
It introduces and studies a new class of Picker-Chooser games, demonstrating phase transitions and thresholds for properties like connectivity and pancyclicity.
Findings
Client can avoid large components if q is below (1 - ε)n
Waiter can force a giant component if q exceeds (1 + ε)n
Waiter can ensure pancyclicity for q proportional to n
Abstract
For positive integers and and a monotone graph property , we consider the two player, perfect information game , which is defined as follows. The game proceeds in rounds. In each round, the first player, called Waiter, offers the second player, called Client, edges of the complete graph which have not been offered previously. Client then chooses one of these edges which he keeps and the remaining edges go back to Waiter. If at the end of the game, the graph which consists of the edges chosen by Client satisfies the property , then Waiter is declared the winner; otherwise Client wins the game. In this paper we study such games (also known as Picker-Chooser games) for a variety of natural graph theoretic parameters, such as the size of a largest component or the length of a longest cycle. In particular, we describe a phase transition type…
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