Price of Anarchy of Innovation Diffusion in Social Networks
Xilun Chen, Chenxia Wu

TL;DR
This paper analyzes the efficiency loss in social network innovation diffusion games by providing a tight upper bound on the Price of Anarchy, revealing how equilibrium outcomes can be significantly worse than optimal but are bounded.
Contribution
It offers the first tight upper bound on the Price of Anarchy for a networked coordination game modeling innovation diffusion.
Findings
The worst Nash equilibrium is only slightly worse than the B Nash.
The Price of Anarchy is bounded and cannot be arbitrarily large.
Increasing compatibility between strategies reduces the upper bound of the PoA.
Abstract
There have been great efforts in studying the cascading behavior in social networks such as the innovation diffusion, etc. Game theoretically, in a social network where individuals choose from two strategies: A (the innovation) and B (the status quo) and get payoff from their neighbors for coordination, it has long been known that the Price of Anarchy (PoA) of this game is not 1, since the Nash equilibrium (NE) where all players take B (B Nash) is inferior to the one all players taking A (A Nash). However, no quantitative analysis has been performed to give an accurate upper bound of PoA in this game. In this paper, we adopt a widely used networked coordination game setting [3] to study how bad a Nash equilibrium can be and give a tight upper bound of the PoA of such games. We show that there is an NE that is slightly worse than the B Nash. On the other hand, the PoA is bounded and…
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Taxonomy
TopicsGame Theory and Applications · Opinion Dynamics and Social Influence · Complex Network Analysis Techniques
