The Max-Distance Network Creation Game on General Host Graphs
Davide Bil\`o, Luciano Gual\`a, Stefano Leucci, Guido, Proietti

TL;DR
This paper investigates a generalized network creation game where players on a host graph aim to minimize their maximum distance to others, analyzing equilibria, computational aspects, and the impact of link costs on network efficiency.
Contribution
It introduces a new variant of the network creation game focusing on maximum distance costs and provides bounds on the price of anarchy across different host graph classes.
Findings
PoA is at least ( \, ( for small (
PoA is (1+\u00a0min{(
PoA is (1) when ((
Abstract
In this paper we study a generalization of the classic \emph{network creation game} in the scenario in which the players sit on a given arbitrary \emph{host graph}, which constrains the set of edges a player can activate at a cost of each. This finds its motivations in the physical limitations one can have in constructing links in practice, and it has been studied in the past only when the routing cost component of a player is given by the sum of distances to all the other nodes. Here, we focus on another popular routing cost, namely that which takes into account for each player its \emph{maximum} distance to any other player. For this version of the game, we first analyze some of its computational and dynamic aspects, and then we address the problem of understanding the structure of associated pure Nash equilibria. In this respect, we show that the corresponding…
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Taxonomy
TopicsGame Theory and Applications · Economic theories and models · Evolutionary Game Theory and Cooperation
