Order-Independent Texture Synthesis
Li-Yi Wei, Marc Levoy

TL;DR
This paper introduces an order-independent texture synthesis algorithm that allows samples to be generated in any sequence while maintaining consistent textures, leveraging a pyramidal representation and caching for efficiency.
Contribution
The paper presents a novel search-based texture synthesis method that achieves order independence through a pyramidal structure and caching, improving flexibility and efficiency.
Findings
Samples can be generated in any order without changing the texture.
The pyramidal cache significantly reduces repeated computations.
The method performs well with coherent rendering algorithms.
Abstract
Search-based texture synthesis algorithms are sensitive to the order in which texture samples are generated; different synthesis orders yield different textures. Unfortunately, most polygon rasterizers and ray tracers do not guarantee the order with which surfaces are sampled. To circumvent this problem, textures are synthesized beforehand at some maximum resolution and rendered using texture mapping. We describe a search-based texture synthesis algorithm in which samples can be generated in arbitrary order, yet the resulting texture remains identical. The key to our algorithm is a pyramidal representation in which each texture sample depends only on a fixed number of neighboring samples at each level of the pyramid. The bottom (coarsest) level of the pyramid consists of a noise image, which is small and predetermined. When a sample is requested by the renderer, all samples on which…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Image and Video Retrieval Techniques
