3D Texture Coordinates on Polygon Mesh Sequences
Eric Mootz

TL;DR
This paper introduces a method for generating 3D texture coordinates on sequences of polygon meshes that undergo topology changes and vertex movements, addressing challenges in dynamic 3D texturing.
Contribution
It presents a novel approach for computing consistent 3D texture coordinates across evolving mesh sequences with topology changes.
Findings
Successfully applied to dynamic mesh sequences with topology changes
Maintains texture coherence across frames
Improves visual quality of textured animated models
Abstract
A method for creating 3D texture coordinates for a sequence of polygon meshes with changing topology and vertex motion vectors.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Computational Geometry and Mesh Generation
