Faster Reductions for Straight Skeletons to Motorcycle Graphs
John C. Bowers

TL;DR
This paper presents an improved algorithm that reduces the straight skeleton computation to the motorcycle graph problem in near-linear time, significantly speeding up the process for polygons and planar straight line graphs.
Contribution
It introduces a faster reduction algorithm for straight skeletons to motorcycle graphs, improving previous complexity bounds for polygons and PSLGs.
Findings
Achieves $O(n ext{log}n)$ time for simple polygons.
Achieves $O(n( ext{log}n) ext{log}m)$ time for PSLGs.
Provides substantial speedups over previous algorithms.
Abstract
We give an algorithm that reduces the straight skeleton to the motorcycle graph in time for simple polygons and time for a planar straight line graph (PSLG) with connected components. This improves on the previous best of for polygons with reflex vertices (possibly with holes) and for general planar straight line graphs. This allows us to speed up the straight skeleton algorithm for polygons and PSLGs. For a polygon with holes and reflex vertices we achieve a speedup from time to time in the non-degenerate case and from to in degenerate cases. For a PSLG with connected components and reflex vertices, we gain a speed up from…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · 3D Modeling in Geospatial Applications · Robotic Path Planning Algorithms
