Texture Modeling by Gaussian fields with prescribed local orientation
K\'evin Polisano (LJK), Marianne Clausel (LJK), Val\'erie Perrier, (LJK), Laurent Condat (GIPSA-lab)

TL;DR
This paper introduces a novel framework for modeling oriented textures using Locally Anisotropic Fractional Brownian Fields, enabling the synthesis of textures with specific local orientations through a new simulation algorithm.
Contribution
It proposes a new class of Gaussian fields with prescribed local orientation and a hybrid simulation method combining tangent fields and turning band techniques.
Findings
Successful synthesis of textures with prescribed local orientation.
The new algorithm efficiently generates anisotropic textures.
Numerical experiments validate the texture modeling approach.
Abstract
This paper presents a new framework for oriented texture modeling. We introduce a new class of Gaussian fields, called Locally Anisotropic Fractional Brownian Fields, with prescribed local orientation at any point. These fields are a local version of a specific class of anisotropic self-similar Gaussian fields with stationary increments. The simulation of such textures is obtained using a new algorithm mixing the tangent field formulation and a turning band method, this latter method having proved its efficiency for generating stationary anisotropic textures. Numerical experiments show the ability of the method for synthesis of textures with prescribed local orientation.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Image Retrieval and Classification Techniques · 3D Shape Modeling and Analysis
