Perceiving Motion Cues Inspired by Microsoft Kinect Sensor on Game Experiencing
Jiawei Xu, Shigang Yue, Ruisheng Wang, Loo Chu Kiong

TL;DR
This paper introduces a Kinect-based gesture recognition system to replace traditional mouse controls, enhancing human-computer interaction with real-time, accurate motion perception demonstrated through game experiments.
Contribution
It presents a novel Kinect sensor-based method for gesture recognition, expanding hand gesture perception and initial application to Mac iPad interfaces.
Findings
High accuracy in gesture recognition compared to mouse control
Real-time performance demonstrated in Fruit Ninja and Shape Touching games
Potential for broader applications in human-machine interaction
Abstract
This paper proposed a novel method to replace the traditional mouse controller by using Microsoft Kinect Sensor to realize the functional implementation on human-machine interaction. With human hand gestures and movements, Kinect Sensor could accurately recognize the participants intention and transmit our order to desktop or laptop. In addition, the trend in current HCI market is giving the customer more freedom and experiencing feeling by involving human cognitive factors more deeply. Kinect sensor receives the motion cues continuously from the humans intention and feedback the reaction during the experiments. The comparison accuracy between the hand movement and mouse cursor demonstrates the efficiency for the proposed method. In addition, the experimental results on hit rate in the game of Fruit Ninja and Shape Touching proves the real-time ability of the proposed framework. The…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHand Gesture Recognition Systems · Gaze Tracking and Assistive Technology · Human Pose and Action Recognition
