Logic Programming as Scripting Language for Bots in Computer Games -- Research Overview
Grzegorz Ja\'skiewicz

TL;DR
This research explores using logic programming as a scripting language to control virtual character behavior in FPS games, aiming to enhance player engagement through reasoning and knowledge representation techniques.
Contribution
It introduces a novel application of logic programming for scripting game characters, integrating reasoning techniques to improve behavior realism and player experience.
Findings
Logic programming effectively models character behaviors.
Enhanced engagement observed with reasoning-based scripting.
Framework supports flexible and intelligent character control.
Abstract
This publication is to present a summary of research (referred as Klabs - http://www.kappalabs.org) carried out in author's Ph.D studies on topic of application of Logic Programming as scripting language for virtual character behavior control in First Person Shooter (FPS) games. The research goal is to apply reasoning and knowledge representation techniques to create character behavior, which results in increased players' engagement. An extended abstract / full version of a paper accepted to be presented at the Doctoral Consortium of the 30th International Conference on Logic Programming (ICLP 2014), July 19-22, Vienna, Austria
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Taxonomy
TopicsArtificial Intelligence in Games · Advanced Malware Detection Techniques · Multi-Agent Systems and Negotiation
