B\'{e}zier projection: a unified approach for local projection and quadrature-free refinement and coarsening of NURBS and T-splines with particular application to isogeometric design and analysis
Derek C. Thomas, Michael A. Scott, John A. Evans, Kevin Tew, Emily J., Evans

TL;DR
This paper introduces Bézier projection, a local, quadrature-free method for spline refinement and coarsening, enabling efficient isogeometric analysis with optimal convergence and broad spline operation support.
Contribution
It presents a novel Bézier projection approach that unifies spline operations and facilitates quadrature-free refinement and coarsening in isogeometric analysis.
Findings
Achieves optimal convergence comparable to global L2 projection
Enables quadrature-free spline refinement and coarsening
Supports a wide range of spline operations including subdivision and degree elevation
Abstract
We introduce B\'{e}zier projection as an element-based local projection methodology for B-splines, NURBS, and T-splines. This new approach relies on the concept of B\'{e}zier extraction and an associated operation introduced here, spline reconstruction, enabling the use of B\'{e}zier projection in standard finite element codes. B\'{e}zier projection exhibits provably optimal convergence and yields projections that are virtually indistinguishable from global projection. B\'{e}zier projection is used to develop a unified framework for spline operations including cell subdivision and merging, degree elevation and reduction, basis roughening and smoothing, and spline reparameterization. In fact, B\'{e}zier projection provides a \emph{quadrature-free} approach to refinement and coarsening of splines. In this sense, B\'{e}zier projection provides the fundamental building block for…
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