Adding Negative Prices to Priced Timed Games
Thomas Brihaye, Gilles Geeraerts, Shankara Narayanan Krishna, Lakshmi, Manasa, Benjamin Monmege, Ashutosh Trivedi

TL;DR
This paper explores priced timed games with both negative and positive prices, establishing undecidability results for various objectives and providing a pseudo-polynomial algorithm for a specific subclass, advancing understanding of their computational complexity.
Contribution
It extends the study of priced timed games by analyzing cases with negative prices, proving undecidability in several variants, and offering a pseudo-polynomial algorithm for a bi-valued subclass.
Findings
Undecidability results for multiple cost objectives in PTGs with negative prices.
Identification of a bi-valued price-rate subclass with a pseudo-polynomial solution.
Extension of complexity boundaries for priced timed games beyond nonnegative prices.
Abstract
Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of configurations of priced timed automata where two players take turns to choose transitions in order to optimize cost to reach target states. Bouyer et al. and Alur, Bernadsky, and Madhusudan independently proposed algorithms to solve PTGs with nonnegative prices under certain divergence restriction over prices. Brihaye, Bruyere, and Raskin later provided a justification for such a restriction by showing the undecidability of the optimal strategy synthesis problem in the absence of this divergence restriction. This problem for PTGs with one clock has long been conjectured to be in polynomial time, however the current best known algorithm, by Hansen, Ibsen-Jensen, and Miltersen, is exponential. We extend this picture by studying PTGs with both negative and positive prices. We refine the undecidability…
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Taxonomy
TopicsFormal Methods in Verification · semigroups and automata theory · Logic, programming, and type systems
