New general approach in few-body scattering calculations: Solving discretized Faddeev equations on a graphics processing unit
V.N. Pomerantsev, V.I. Kukulin, O.A. Rubtsova

TL;DR
This paper introduces a novel, GPU-accelerated method for solving few-body scattering equations efficiently, enabling accurate calculations in quantum physics that were previously computationally prohibitive.
Contribution
A new general approach reformulating few-body scattering equations and solving them on GPUs using wave packet discretization, significantly reducing computation time.
Findings
Successfully calculated neutron-deuteron scattering cross sections.
Achieved extremely short runtimes on standard PCs.
Demonstrated applicability to realistic nuclear potentials.
Abstract
Background: The numerical solution of few-body scattering problems with realistic interactions is a difficult problem that normally must be solved on powerful supercomputers, taking a lot of computer time. This strongly limits the possibility of accurate treatments for many important few-particle problems in different branches of quantum physics. Purpose: To develop a new general highly effective approach for the practical solution of few-body scattering equations that can be implemented on a graphics processing unit. Methods: The general approach is realized in three steps: (i) the reformulation of the scattering equations using a convenient analytical form for the channel resolvent operator; (ii) a complete few-body continuum discretization and projection of all operators and wave functions onto a basis constructed from stationary wave packets and…
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