Sum-of-squares proofs and the quest toward optimal algorithms
Boaz Barak, David Steurer

TL;DR
This paper explores the connection between the Sum-of-Squares method and the Unique Games Conjecture, highlighting how SOS could lead to optimal algorithms and potentially resolve longstanding complexity questions.
Contribution
It uncovers new links between SOS and UGC, offering tools to bound SOS's runtime and improve guarantees for solving complex optimization problems.
Findings
New bounds on SOS runtime for approximate solutions
Potential for SOS to refute the Unique Games Conjecture
Enhanced understanding of SOS's role in computational complexity
Abstract
In order to obtain the best-known guarantees, algorithms are traditionally tailored to the particular problem we want to solve. Two recent developments, the Unique Games Conjecture (UGC) and the Sum-of-Squares (SOS) method, surprisingly suggest that this tailoring is not necessary and that a single efficient algorithm could achieve best possible guarantees for a wide range of different problems. The Unique Games Conjecture (UGC) is a tantalizing conjecture in computational complexity, which, if true, will shed light on the complexity of a great many problems. In particular this conjecture predicts that a single concrete algorithm provides optimal guarantees among all efficient algorithms for a large class of computational problems. The Sum-of-Squares (SOS) method is a general approach for solving systems of polynomial constraints. This approach is studied in several scientific…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Digital Image Processing Techniques · Complexity and Algorithms in Graphs
