Expressing social attitudes in virtual agents for social training games
Nicolas Sabouret, Haza\"el Jones, Magalie Ochs, Mathieu Chollet,, Catherine Pelachaud

TL;DR
This paper introduces a model for virtual agents to express appropriate social attitudes during interactions, integrating reasoning based on interaction context, emotions, mood, and personality, with applications in social training games.
Contribution
It presents a novel model that combines theoretical insights and empirical data to enable virtual agents to adapt their social attitudes and non-verbal behaviors in simulated social scenarios.
Findings
The model effectively adapts social attitudes based on interaction context.
It integrates non-verbal behavior expression with attitude reasoning.
Empirical validation shows realistic social attitude expression in job interview simulations.
Abstract
The use of virtual agents in social coaching has increased rapidly in the last decade. In order to train the user in different situations than can occur in real life, the virtual agent should be able to express different social attitudes. In this paper, we propose a model of social attitudes that enables a virtual agent to reason on the appropriate social attitude to express during the interaction with a user given the course of the interaction, but also the emotions, mood and personality of the agent. Moreover, the model enables the virtual agent to display its social attitude through its non-verbal behaviour. The proposed model has been developed in the context of job interview simulation. The methodology used to develop such a model combined a theoretical and an empirical approach. Indeed, the model is based both on the literature in Human and Social Sciences on social attitudes but…
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Taxonomy
TopicsSocial Robot Interaction and HRI · AI in Service Interactions · Virtual Reality Applications and Impacts
