Generalization and Exploration via Randomized Value Functions
Ian Osband, Benjamin Van Roy, Zheng Wen

TL;DR
This paper introduces RLSVI, a reinforcement learning algorithm that uses randomized value functions to improve exploration and generalization, showing significant efficiency gains and near-optimal regret bounds.
Contribution
The paper presents RLSVI, a novel randomized least-squares value iteration method that enhances exploration and generalization in reinforcement learning, with theoretical and empirical validation.
Findings
RLSVI outperforms epsilon-greedy and Boltzmann exploration methods.
RLSVI achieves near-optimal regret bounds in tabula rasa settings.
Empirical results demonstrate significant efficiency improvements.
Abstract
We propose randomized least-squares value iteration (RLSVI) -- a new reinforcement learning algorithm designed to explore and generalize efficiently via linearly parameterized value functions. We explain why versions of least-squares value iteration that use Boltzmann or epsilon-greedy exploration can be highly inefficient, and we present computational results that demonstrate dramatic efficiency gains enjoyed by RLSVI. Further, we establish an upper bound on the expected regret of RLSVI that demonstrates near-optimality in a tabula rasa learning context. More broadly, our results suggest that randomized value functions offer a promising approach to tackling a critical challenge in reinforcement learning: synthesizing efficient exploration and effective generalization.
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Taxonomy
TopicsReinforcement Learning in Robotics · Advanced Bandit Algorithms Research · Adversarial Robustness in Machine Learning
