Wavelet-based cascade model for intermittent structure in terrestrial environments
D. Keith Wilson, Chris L. Pettit, Sergey N. Vecherin

TL;DR
This paper introduces a wavelet-based cascade model that captures the self-similar, intermittent distribution of objects in terrestrial environments, useful for realistic scene synthesis and system performance prediction.
Contribution
It presents a novel self-similar cascade model using wavelet and fractal concepts to describe complex spatial distributions of objects in natural and man-made environments.
Findings
Model applies to diverse phenomena like turbulence and urban landscapes
Enables synthesis of realistic terrestrial scenes
Predicts sensing and communication system performance in complex environments
Abstract
A wavelet-like model for distributions of objects in natural and man-made terrestrial environments is developed. The model is constructed in a self-similar fashion, with the sizes, amplitudes, and numbers of objects occurring at a constant ratios between parent and offspring objects. The objects are randomly distributed in space according to a Poisson process. Fractal supports and a cascade model are used to organize objects intermittently in space. In its basic form, the model is for continuously varying random fields, although a level-cut is introduced to model two-phase random media. The report begins with a description of relevant concepts from fractal theory, and then progresses through static (time-invariant), steady-state, and non-steady models. The results can be applied to such diverse phenomena as turbulence, geologic distributions, urban buildings, vegetation, and arctic ice…
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Taxonomy
TopicsMeteorological Phenomena and Simulations · Computer Graphics and Visualization Techniques · Scientific Research and Discoveries
