Network Traffic Adaptation For Cloud Games
Richard Ewelle Ewelle, Abdelkader Goua\"ich, Yannick Francillette,, Ghulam Mahdi

TL;DR
This paper introduces an adaptation technique for cloud gaming that improves accessibility and user experience by dynamically adjusting game quality based on network conditions, enabling better performance over unstable connections.
Contribution
The paper presents a novel adaptation method inspired by level of detail in graphics, enhancing cloud gaming accessibility and QoE under variable network conditions.
Findings
Significant QoE improvement demonstrated in prototype tests.
Effective adaptation to delay, packet loss, and jitter.
Enhanced accessibility for devices with limited bandwidth.
Abstract
With the arrival of cloud technology, game accessibility and ubiquity have a bright future; Games can be hosted in a centralize server and accessed through the Internet by a thin client on a wide variety of devices with modest capabilities: cloud gaming. However, current cloud gaming systems have very strong requirements in terms of network resources, thus reducing the accessibility and ubiquity of cloud games, because devices with little bandwidth and people located in area with limited and unstable network connectivity, cannot take advantage of these cloud services. In this paper we present an adaptation technique inspired by the level of detail (LoD) approach in 3D graphics. It delivers multiple platform accessibility and network adaptability, while improving user's quality of experience (QoE) by reducing the impact of poor and unstable network parameters (delay, packet loss, jitter)…
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Taxonomy
TopicsImage and Video Quality Assessment · Peer-to-Peer Network Technologies · Cloud Computing and Remote Desktop Technologies
