Development of Biofeedback Mechanisms in a Procedural Environment Using Biometric Sensors
Vasco Pereira Torres

TL;DR
This paper explores the development of a flexible, game-independent framework for integrating indirect biofeedback through biometric sensors to enhance user experience and immersion in video games.
Contribution
It introduces a novel, adaptable framework for testing various biofeedback models in games, advancing human-computer interaction research.
Findings
Framework successfully tests different biofeedback models
Biofeedback enhances user engagement and immersion
Framework is adaptable for future studies
Abstract
Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms of entertainment due to their high-level of attraction and accessibility. However, the game industry is always trying to find new ways of making games more interactive and exciting in order to attract new players, and one of the recent trends on the area of human-computer interaction is Biofeedback. The goal of this dissertation is to study different approaches on the use of indirect biofeedback within videogames, with the purpose of creating a better human-computer interaction, and provide a more appealing and immersive user experience. For this, we focused on the development of a framework capable of testing different indirect biofeedback models…
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Taxonomy
TopicsArtificial Intelligence in Games · Video Analysis and Summarization · Data Visualization and Analytics
