Zahir: a Object-Oriented Framework for Computer Graphics
Eduardo Graells-Garrido, Mar\'ia Cecilia Rivara

TL;DR
Zahir is an object-oriented framework designed to facilitate experimentation with various computer graphics rendering techniques, especially non-photo-realistic rendering, by providing reusable components for developers.
Contribution
It introduces a modular, object-oriented framework that simplifies the implementation of rendering algorithms in computer graphics education and research.
Findings
Used in Master's thesis and undergraduate course at University of Chile
Supports static and animated meshes for rendering techniques
Enhances experimentation in non-photo-realistic rendering
Abstract
In this article we present Zahir, a framework for experimentation in Computer Graphics that provides a group of object-oriented base components that take care of common tasks in rendering techniques and algorithms, specially those of Non Photo-realistic Rendering (NPR). These components allow developers to implement rendering techniques and algorithms over static and animated meshes. Currently, Zahir is being used in a Master's Thesis and as support material in the undergraduate Computer Graphics course in University of Chile.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Computational Geometry and Mesh Generation
