Quantum interactive proofs and the complexity of separability testing
Gus Gutoski, Patrick Hayden, Kevin Milner, and Mark M. Wilde

TL;DR
This paper establishes a deep connection between quantum separability testing problems and various quantum complexity classes, revealing their computational hardness and providing new insights into quantum state discrimination.
Contribution
It introduces a formal link between physical separability problems and complexity classes, showing certain separability testing tasks are complete for these classes and proving strong hardness results.
Findings
Separable state detection problems are complete for classes like BQP, QMA, QMA(2), and QSZK.
Determined the complexity of isometry separability problems as QMA- or QMA(2)-complete.
Proved exponential decay in error probability for distinguishing maximally entangled states from separable states.
Abstract
We identify a formal connection between physical problems related to the detection of separable (unentangled) quantum states and complexity classes in theoretical computer science. In particular, we show that to nearly every quantum interactive proof complexity class (including BQP, QMA, QMA(2), and QSZK), there corresponds a natural separability testing problem that is complete for that class. Of particular interest is the fact that the problem of determining whether an isometry can be made to produce a separable state is either QMA-complete or QMA(2)-complete, depending upon whether the distance between quantum states is measured by the one-way LOCC norm or the trace norm. We obtain strong hardness results by proving that for each n-qubit maximally entangled state there exists a fixed one-way LOCC measurement that distinguishes it from any separable state with error probability that…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
