3D Printing for Math Professors and Their Students
Edward Aboufadel, Sylvanna V. Krawczyk, Melissa Sherman-Bennett

TL;DR
This paper introduces various 3D printing projects tailored for mathematics educators and students, emphasizing the use of Mathematica and Kinect data acquisition to create mathematically relevant objects.
Contribution
It presents a collection of novel 3D printing projects specifically designed for math education, integrating data collection and design tools like Mathematica and Kinect.
Findings
Demonstrates how to design mathematically interesting objects using Mathematica.
Provides a method to acquire data from an XBox Kinect for 3D printing.
Showcases practical projects for math professors and students.
Abstract
In this primer, we will describe a number of projects that can be completed with a 3D printer, particularly by mathematics professors and their students. For many of the projects, we will utilize Mathematica to design objects that mathematicians may be interested in printing. Included in the projects that are described is a method to acquire data from an XBox Kinect.
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Taxonomy
TopicsEducational Games and Gamification · Open Education and E-Learning · Engineering and Information Technology
