The capture time of the hypercube
Anthony Bonato, William B. Kinnersley, P. Gordinowicz, and P. Pralat

TL;DR
This paper determines that the capture time of an n-dimensional hypercube in the game of Cops and Robbers grows proportionally to n log n, using a new randomized strategy linked to coupon-collector analysis.
Contribution
It introduces a novel randomized strategy and proves the asymptotic capture time of hypercubes, advancing understanding of pursuit-evasion dynamics on high-dimensional graphs.
Findings
Capture time of hypercube is Θ(n log n).
New randomized strategy involving coupon-collector problem analysis.
Provides bounds on pursuit-evasion in high-dimensional graphs.
Abstract
In the game of Cops and Robbers, the capture time of a graph is the minimum number of moves needed by the cops to capture the robber, assuming optimal play. We prove that the capture time of the -dimensional hypercube is Our methods include a novel randomized strategy for the players, which involves the analysis of the coupon-collector problem.
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Taxonomy
TopicsInterconnection Networks and Systems
