Anytime computation algorithms for approach-evasion differential games
Erich Mueller, Minghui Zhu, Sertac Karaman, Emilio Frazzoli

TL;DR
This paper introduces novel anytime algorithms for approach-evasion differential games, enabling efficient computation of optimal strategies with proven convergence, outperforming existing multi-grid methods through theoretical analysis and numerical simulations.
Contribution
The paper presents a new class of anytime algorithms for approach-evasion differential games, combining incremental sampling and viability theory, with improved performance over traditional methods.
Findings
Algorithms converge reliably and efficiently.
Significant performance improvements over multi-grid methods.
Validated through numerical simulations.
Abstract
This paper studies a class of approach-evasion differential games, in which one player aims to steer the state of a dynamic system to the given target set in minimum time, while avoiding some set of disallowed states, and the other player desires to achieve the opposite. We propose a class of novel anytime computation algorithms, analyze their convergence properties and verify their performance via a number of numerical simulations. Our algorithms significantly outperform the multi-grid method for the approach-evasion differential games both theoretically and numerically. Our technical approach leverages incremental sampling in robotic motion planning and viability theory.
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Taxonomy
TopicsRobotic Path Planning Algorithms · Guidance and Control Systems · Reinforcement Learning in Robotics
