Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields
Iza Marfisi-Schottman (LIP6), Jean-Marc Labat (LIP6), Thibault Carron, (LIP6)

TL;DR
This paper presents a framework enabling university teachers to create their own Learning Games efficiently, leveraging the case teaching method to adapt to various educational fields without requiring extensive technical resources.
Contribution
The paper introduces a novel framework that allows educators to develop Learning Games independently, reducing costs and resource barriers compared to traditional game development.
Findings
Framework is effective across multiple educational fields
Tested and validated by university teachers
Facilitates creation of Learning Games with minimal technical help
Abstract
University teachers often feel the need to try innovative learning technologies such as Learning Games to motivate the new generation of students. However, the typically limited resources of universities coupled with the high cost of designing and developing Learning Games result in it rarely being feasible to meet this need. To address this challenging problem, we have designed a framework that allows teachers to create their own Learning Games with very little or no help from developers and graphic designers. This framework, tested and validated by several university teachers, is suited to a wide variety of educational fields because it generates Learning Games based on the widely-used case teaching method.
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Taxonomy
TopicsEducational Games and Gamification · Innovative Teaching and Learning Methods · Open Education and E-Learning
