Anarchy is free in network creation
Ronald Graham, Linus Hamilton, Ariel Levavi, Po-Shen Loh

TL;DR
This paper analyzes the efficiency of network formation in a game-theoretic model, showing that for most parameters, Nash equilibria are nearly optimal as the network size grows, with some exceptions.
Contribution
It sharpens previous bounds on the price of anarchy in network creation games, proving near-optimality for non-integral alpha > 2 as network size increases.
Findings
Price of anarchy approaches 1 for non-integral alpha > 2 as N increases
For integral alpha >= 2, the price of anarchy remains bounded away from 1
Quantitative convergence rates are provided for the bounds
Abstract
The Internet has emerged as perhaps the most important network in modern computing, but rather miraculously, it was created through the individual actions of a multitude of agents rather than by a central planning authority. This motivates the game theoretic study of network formation, and our paper considers one of the most-well studied models, originally proposed by Fabrikant et al. In it, each of N agents corresponds to a vertex, which can create edges to other vertices at a cost of alpha each, for some parameter alpha. Every edge can be freely used by every vertex, regardless of who paid the creation cost. To reflect the desire to be close to other vertices, each agent's cost function is further augmented by the sum total of all (graph theoretic) distances to all other vertices. Previous research proved that for many regimes of the (alpha, N) parameter space, the total social cost…
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