Algorithmic Mechanisms for Reliable Internet-based Computing under Collusion
Antonio Fernandez Anta, Chryssis Georgiou, and Miguel A. Mosteiro

TL;DR
This paper develops game-theoretic mechanisms to ensure reliable Internet-based master-worker computing, addressing worker collusion and optimizing cost and reliability trade-offs in different system scenarios.
Contribution
It introduces cost-sensitive, game-theoretic algorithms for reliable computation with untrusted, potentially colluding workers, applicable to volunteer and commercial systems.
Findings
Non-redundant allocation can optimize cost-reliability trade-offs.
Mechanisms achieve high reliability under various system parameters.
Analysis of collusion impacts on system reliability.
Abstract
In this work, using a game-theoretic approach, cost-sensitive mechanisms that lead to reliable Internet-based computing are designed. In particular, we consider Internet-based master-worker computations, where a master processor assigns, across the Internet, a computational task to a set of potentially untrusted worker processors and collects their responses. Workers may collude in order to increase their benefit. Several game-theoretic models that capture the nature of the problem are analyzed, and algorithmic mechanisms that, for each given set of cost and system parameters, achieve high reliability are designed. Additionally, two specific realistic system scenarios are studied. These scenarios are a system of volunteer computing like SETI, and a company that buys computing cycles from Internet computers and sells them to its customers in the form of a task- computation service.…
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Taxonomy
TopicsPeer-to-Peer Network Technologies · Distributed and Parallel Computing Systems · Game Theory and Applications
