Finding Information Through Integrated Ad-Hoc Socializing in the Virtual and Physical World
Christian von der Weth, Manfred Hauswirth

TL;DR
This paper introduces an integrated spatial model combining physical and virtual presence to facilitate ad-hoc socializing and access to location-specific, tacit, and implicit information sources, demonstrated through a proof-of-concept and real-world experiments.
Contribution
It presents a novel unified spatial model for physical and virtual presence, enabling ad-hoc social interactions based on joint information needs.
Findings
Successful implementation of the integrated spatial model
Empirical analysis confirms the model's effectiveness in real-world scenarios
Unlocks access to previously inaccessible ad-hoc information sources
Abstract
Despite the services of sophisticated search engines like Google, there are a number of interesting information sources which are useful but largely inaccessible to current Web users. These information sources are often ad-hoc, location-specific and only useful for users over short periods of time, or relate to tacit knowledge of users or implicit knowledge in crowds. The solution presented in this paper addresses these problems by introducing an integrated concept of "location" and "presence" across the physical and virtual worlds enabling ad-hoc socializing of users interested in, or looking for similar information. While the definition of presence in the physical world is straightforward - through a spatial location and vicinity at a certain point in time - their definitions in the virtual world are neither obvious nor trivial. Based on a detailed analysis we provide an integrated…
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