Simulating Ability: Representing Skills in Games
Magnus Lie Hetland

TL;DR
This paper proposes a unified logistic model from psychometrics to improve the simulation of agent abilities in games, aiming for more realistic and consistent skill representation.
Contribution
Introducing a psychometric logistic model as a standardized mechanism for representing agent skills in simulation-based games.
Findings
Enhanced realism in skill simulation
Unified framework for agent ability representation
Potential for improved game balancing
Abstract
Throughout the history of games, representing the abilities of the various agents acting on behalf of the players has been a central concern. With increasingly sophisticated games emerging, these simulations have become more realistic, but the underlying mechanisms are still, to a large extent, of an ad hoc nature. This paper proposes using a logistic model from psychometrics as a unified mechanism for task resolution in simulation-oriented games.
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