A variant of the multi-agent rendezvous problem
Peter Hegarty, Anders Martinsson, Dmitry Zhelezov

TL;DR
This paper introduces a randomized algorithm for a large number of agents to efficiently rendezvous in a plane, achieving linear time complexity under specific communication assumptions, improving over traditional quadratic bounds.
Contribution
It presents a novel randomized merging algorithm that operates in linear time for a large number of agents with communication capabilities, under certain conditions.
Findings
Algorithm runs in O(n) time a.a.s. for o(n^3) points
Communication assumptions enable linear time rendezvous
Addresses large-scale multi-agent merging in geometric settings
Abstract
The classical multi-agent rendezvous problem asks for a deterministic algorithm by which points scattered in a plane can move about at constant speed and merge at a single point, assuming each point can use only the locations of the others it sees when making decisions and that the visibility graph as a whole is connected. In time complexity analyses of such algorithms, only the number of rounds of computation required are usually considered, not the amount of computation done per round. In this paper, we consider points distributed independently and uniformly at random in a disc of radius and, assuming each point can not only see but also, in principle, communicate with others within unit distance, seek a randomised merging algorithm which asymptotically almost surely (a.a.s.) runs in time O(n), in other words in time linear in the radius of the disc rather…
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Taxonomy
TopicsOptimization and Search Problems · Distributed Control Multi-Agent Systems · Modular Robots and Swarm Intelligence
