Bounding the Estimation Error of Sampling-based Shapley Value Approximation
Sasan Maleki, Long Tran-Thanh, Greg Hines, Talal Rahwan, Alex Rogers

TL;DR
This paper establishes non-asymptotic bounds on the estimation error of sampling-based Shapley value approximation, improving understanding of finite-sample accuracy and proposing stratified sampling for better bounds.
Contribution
It provides the first non-asymptotic error bounds for sampling-based Shapley value approximation under known variance or range, and introduces stratified sampling to enhance accuracy.
Findings
Non-asymptotic bounds are derived for known variance and range cases.
Improved bounds from $O(r/m)$ to $O(\sqrt{r/m})$ when range is large.
Stratified sampling further reduces estimation error.
Abstract
The Shapley value is arguably the most central normative solution concept in cooperative game theory. It specifies a unique way in which the reward from cooperation can be "fairly" divided among players. While it has a wide range of real world applications, its use is in many cases hampered by the hardness of its computation. A number of researchers have tackled this problem by (i) focusing on classes of games where the Shapley value can be computed efficiently, or (ii) proposing representation formalisms that facilitate such efficient computation, or (iii) approximating the Shapley value in certain classes of games. For the classical \textit{characteristic function} representation, the only attempt to approximate the Shapley value for the general class of games is due to Castro \textit{et al.} \cite{castro}. While this algorithm provides a bound on the approximation error, this bound…
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Taxonomy
TopicsGame Theory and Voting Systems · Auction Theory and Applications · Game Theory and Applications
