Numerical simulations of granular dynamics. I. Hard-sphere discrete element method and tests
Derek C. Richardson, Kevin J. Walsh, Naomi Murdoch, Patrick Michel

TL;DR
This paper introduces a new discrete element numerical method for simulating granular dynamics, capable of modeling particle collisions and interactions with complex boundaries, validated through various tests including granular atmospheres and tumbling simulations.
Contribution
A novel particle-based simulation approach using pkdgrav for granular dynamics with detailed collision and boundary modeling, validated through multiple tests.
Findings
Correct energy equipartition in granular atmosphere model
Observed transition from tumbling to centrifuging in simulations
Validated collision prediction and resolution equations
Abstract
We present a new particle-based (discrete element) numerical method for the simulation of granular dynamics, with application to motions of particles on small solar system body and planetary surfaces. The method employs the parallel N-body tree code pkdgrav to search for collisions and compute particle trajectories. Collisions are treated as instantaneous point-contact events between rigid spheres. Particle confinement is achieved by combining arbitrary combinations of four provided wall primitives, namely infinite plane, finite disk, infinite cylinder, and finite cylinder, and degenerate cases of these. Various wall movements, including translation, oscillation, and rotation, are supported. We provide full derivations of collision prediction and resolution equations for all geometries and motions. Several tests of the method are described, including a model granular "atmosphere" that…
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