Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing
Bruno Macchiavello, Camilo Dorea, Edson M. Hung, Gene Cheung and, Wai-tian Tan

TL;DR
This paper proposes a novel error-resilient coding scheme for free-viewpoint video conferencing that leverages redundancy in multi-view streams and adaptive blending to mitigate packet loss effects, improving synthesized image quality.
Contribution
It introduces an integrated approach combining adaptive pixel blending and optimized reference picture selection to enhance error resilience in free-viewpoint video transmission.
Findings
Outperforms traditional feedback-based methods by up to 0.82 dB at 8% packet loss.
Achieves up to 3 dB quality improvement for specific frames.
Effectively maintains high-quality synthesized views under packet loss conditions.
Abstract
Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so…
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Taxonomy
TopicsVideo Coding and Compression Technologies · Advanced Vision and Imaging · Advanced Image Processing Techniques
