Software Requirements Specification - Softbody Simulation System
Klajdi Karanxha, Kapies Vallipuram, Herman Sonfack, Gustavo Barbieri, Pereira

TL;DR
This paper outlines the vision and stakeholder needs for a softbody simulation system in interactive computer graphics, emphasizing the importance of physical-based simulation for realistic visual effects.
Contribution
It introduces a comprehensive requirements specification for a softbody simulation system tailored to interactive graphics applications.
Findings
Identifies key stakeholder needs for softbody simulation
Defines core system requirements for realistic physics
Provides a foundation for future system development
Abstract
The purpose of this document is to give the vision for interactive computer graphics physical based simulation systems. It focuses on the needs of stakeholders and the reasons for such needs.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsModel-Driven Software Engineering Techniques · Simulation Techniques and Applications
