Flying Triangulation - towards the 3D movie camera
Florian Willomitzer, Svenja Ettl, Christian Faber, Gerd H\"ausler

TL;DR
This paper discusses advancing Flying Triangulation sensors for 3D movie cameras by increasing data density and measurement depth, addressing fundamental limits and false line indexing issues for real-time, motion-robust 3D data acquisition.
Contribution
It introduces approaches to overcome line indexing ambiguities and explores information-theoretical limits to enhance single-shot 3D sensing capabilities.
Findings
Current sensors project about 10 lines with 1000 pixels each.
Significant potential to increase line density and measurement depth.
Proposed solutions aim to approach information-theoretical limits of 3D sensors.
Abstract
Flying Triangulation sensors enable a free-hand and motion-robust 3D data acquisition of complex shaped objects. The measurement principle is based on a multi-line light-sectioning approach and uses sophisticated algorithms for real-time registration (S. Ettl et al., Appl. Opt. 51 (2012) 281-289). As "single-shot principle", light sectioning enables the option to get surface data from one single camera exposure. But there is a drawback: A pixel-dense measurement is not possible because of fundamental information-theoretical reasons. By "pixel-dense" we understand that each pixel displays individually measured distance information, neither interpolated from its neighbour pixels nor using lateral context information. Hence, for monomodal single-shot principles, the 3D data generated from one 2D raw image display a significantly lower space-bandwidth than the camera permits. This is the…
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