Mathematical practice, crowdsourcing, and social machines
Ursula Martin, Alison Pease

TL;DR
This paper explores how online mathematical communities and social machines are transforming mathematical practice by integrating crowdsourcing, computational tools, and social science insights to enhance discovery and understanding.
Contribution
It introduces the interdisciplinary field of mathematical practice and discusses how social machines and online data sources can revolutionize mathematical research and collaboration.
Findings
Soft aspects like analogy and creativity are crucial in mathematics.
Online platforms provide valuable data for empirical studies.
Crowdsourcing and social machines can significantly impact mathematical discovery.
Abstract
The highest level of mathematics has traditionally been seen as a solitary endeavour, to produce a proof for review and acceptance by research peers. Mathematics is now at a remarkable inflexion point, with new technology radically extending the power and limits of individuals. Crowdsourcing pulls together diverse experts to solve problems; symbolic computation tackles huge routine calculations; and computers check proofs too long and complicated for humans to comprehend. Mathematical practice is an emerging interdisciplinary field which draws on philosophy and social science to understand how mathematics is produced. Online mathematical activity provides a novel and rich source of data for empirical investigation of mathematical practice - for example the community question answering system {\it mathoverflow} contains around 40,000 mathematical conversations, and {\it polymath}…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsInformation Systems Theories and Implementation · Big Data and Business Intelligence · Mobile Crowdsensing and Crowdsourcing
