Hands-free Evolution of 3D-printable Objects via Eye Tracking
Nick Cheney, Jeff Clune, Jason Yosinski, Hod Lipson

TL;DR
This paper explores using eye tracking to enhance interactive evolution of 3D-printable objects, aiming to reduce user fatigue and improve success rates compared to traditional mouse-driven methods.
Contribution
It introduces a systematic approach to test eye tracking in interactive evolution, providing preliminary evidence of its benefits over mouse-based systems.
Findings
Preliminary results support eye tracking's potential to reduce fatigue.
Eye tracking may improve success rates in evolutionary design.
Future clinical trials are planned for further validation.
Abstract
Interactive evolution has shown the potential to create amazing and complex forms in both 2-D and 3-D settings. However, the algorithm is slow and users quickly become fatigued. We propose that the use of eye tracking for interactive evolution systems will both reduce user fatigue and improve evolutionary success. We describe a systematic method for testing the hypothesis that eye tracking driven interactive evolution will be a more successful and easier-to-use design method than traditional interactive evolution methods driven by mouse clicks. We provide preliminary results that support the possibility of this proposal, and lay out future work to investigate these advantages in extensive clinical trials.
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Taxonomy
TopicsInteractive and Immersive Displays · Tactile and Sensory Interactions · Visual Attention and Saliency Detection
